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Yes, but anything can be over the top. Like I love action movies (and games), but some movies and games take it overboard. I like complex plots, but I don't like a sort of "giant space flea from nowhere" bosses, or a similar effect 
I still need to play Xenogears again.
@Ninpanda, 
Right on! Cinematics are cool, but they are getting more and more screen-time in games lately. It's okay if the story is amazing, but if not, just let me play the damn game already!

 

Yes, but anything can be over the top. Like I love action movies (and games), but some movies and games take it overboard. I like complex plots, but I don't like a sort of "giant space flea from nowhere"*see below* bosses, or a similar storyline effect. So as long as there is proper build-up and/or foreshadowing, cool, anything goes. But, with FF9, the last boss alone was enough for me hate a game I had liked up until that point. 

I still need to play Xenogears again.

@Ninpanda, 

Right on! Cinematics are cool, but they are getting more and more screen-time in games lately. It's okay if the story is amazing, but if not, just let me play the damn game already!

 

** http://tvtropes.org/pmwiki/pmwiki.php/Main/GiantSpaceFleaFromNowhere   

Actually, at the link, FF9 is mentioned as "one of the most infamous examples" of "giant space flea from nowhere"

Edit: My point with bringing up the "giant space flea from nowhere" thing is I hate when a boss just appears and the boss is important to the story, but it's not properly built up or explained. I hate when the some thing happens with a story (nothing comes to mind specifically though) where the story just takes a strange turn for no other reason than to be a strange, unexpected turn. So complex stories are great, so long as they are fleshed out properly, and not random.