Yes, but anything can be over the top. Like I love action movies (and games), but some movies and games take it overboard. I like complex plots, but I don't like a sort of "giant space flea from nowhere"*see below* bosses, or a similar storyline effect. So as long as there is proper build-up and/or foreshadowing, cool, anything goes. But, with FF9, the last boss alone was enough for me hate a game I had liked up until that point.
I still need to play Xenogears again.
@Ninpanda,
Right on! Cinematics are cool, but they are getting more and more screen-time in games lately. It's okay if the story is amazing, but if not, just let me play the damn game already!
** http://tvtropes.org/pmwiki/pmwiki.php/Main/GiantSpaceFleaFromNowhere
Actually, at the link, FF9 is mentioned as "one of the most infamous examples" of "giant space flea from nowhere"
Edit: My point with bringing up the "giant space flea from nowhere" thing is I hate when a boss just appears and the boss is important to the story, but it's not properly built up or explained. I hate when the some thing happens with a story (nothing comes to mind specifically though) where the story just takes a strange turn for no other reason than to be a strange, unexpected turn. So complex stories are great, so long as they are fleshed out properly, and not random.







