starcraft said:
There are a few issues with the Uncharted 2 comparison though, not the least of which is the lack of an installed fan base. On top of that, there is the fact that Uncharted 2 wasn't one of the games Sony was touting at the time of it's release, it was THE game that sidelined all other games as it's release approached. Alan Wake wont do that, there are at least three or four exclusives releasing in 2010 for the Xbox 360 that surpass it's stature (Halo: Reach, Fable 3, Mass Effect 2 and perhaps Crackdown 2). I do agree that it is capable of doing three based on the look dont touch knowledge we have so far, I am a little less optomistic though. As for profitability, we're both stabbing in the dark, but I will point out that Remedy is a VERY small developer. The entire company is comprised of around thirty people last we heard. Assuming they all worked for five straight years on Alan Wake at an average $50k a year each (both of those would be EXTREMELY exaggerated assumptions I feel) that is only $7.5 million on Alan Wake development. Obviously, this ignores a large number of other costs that could easily double that figure. But either way, you are looking at what will probably be an extraordinarily cheap AAA HD title. |
Yeah, but Mass Effect came out in January and Fable/Halo aren't out until the holiday season, so it's really just Crackdown that's in somewhat of a close proximity and that's coming out afterwards anyway. But I take your point that Uncharted was billed by Sony as THE game for winter '09/the year.
As for the budget, you're dead right about the stabbing in the dark so I could be far off the mark. That said, the average salary is supposedly double the figure you give (so $100k p/a instead) and iirc they had various changes of direction with the project, e.g. scrapping the entire first 6 months of development after changing their minds about an open world strategy, so some monies have definitely been wasted. I agree though - I think it will be a very cheap AAA.







