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rocketpig said:
naznatips said:
rocketpig said:
naznatips said:
rocketpig said:
Wow, everybody jumping on Ck for that one... Anyway, I don't mind Capcom doing this. IMO, they're approaching this split platform problem this generation more intelligently than any other company around.

Got a game where motion controls might take precedence over graphics? Is the game also slightly more casual? Put it on the Wii. Put your other more hardcore games on PS3/360.

It makes far too much sense for anyone to complain about.

Wow, did I just see someone call Monster Hunter casual? You sir don't know what hardcore is till you've played Monster Hunter. One of the most difficult games currently on the market.

Also, it seems Capcom has a multi-platform strategy, which is smart. They aren't ignoring any one platform. I respect them for that, and I wish more developers actually focused on developing quality titles of varrying genres across all platforms.


Hahah, no. I implied that Capcom is taking more of their casual games to Wii, not that it means Monster Hunter is casual because it's on the Wii.

I should have mentioned return vs. investment also. Capcom probably felt that it would be much easier to recoup the money on a limited market game like Monster Hunter on the Wii over the PS3/360.


Oh? And what casual games would those be? Resident Evil 4, Resident Evil Umbrella Chronicles, Monster Hunter 3, Okami, and Zack & Wiki represent their major efforts on the Wii so far. None of those (least of all the insanely challenging Zack & Wiki) could be classified as casual.


RE4 was a direct port. It was a savvy move to port it but it hardly involved any risk on their part. I would consider RE:UC a somewhat casual game... after all, it is a rail shooter. Not exactly hardcore stuff there.

Z&W and MH are definitely not casual... Which is why I clarified that not all games going to the Wii are casual but casual games are more likely to succeed on the Wii than PS3/360. I also mentioned that for games like Z&W and MH, they're rather limited in mass appeal... Which also makes sense to put them on the Wii. Companies like Capcom don't have to worry that selling 400k or less will bomb when their development cost is 1/2 of that of the 360 or PS3.


right on, rocket. that is why i make the bold statement to say we will see innovative games on wii and "blockbuster" type games on the other consoles. since development cost is lower, risk is lower and hence willingness to try something new and to experiment is higher. 



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