zarx said:
I never said it wasn't I just said that you could adjust it lol if you use that definition for RPGs you can basically say that every non RTS (well some RTSs are more "RPG" than Zelda) is in RPG just about every game you could name you play as a character. there is a massive difference between Oblivion and Zelda, zelda is a action adventure that has a linear progression and a defined end, Oblivion is a sandbox open ended RPG the main story is little more than a distraction most people play it for the ability to shape their own story. changing class mid battle is nothing new, co-op play has been around forever tho it did go out of fashion a little bit last gen. Killzone does have aliens (just because they were human doesn't matter) and vehicles in the campaign, doing it better doesn't = Revolutionary. Heavy Rain has a crap plot but good characterization, you can get media center PCs smaller than fat PS3s. How does being multiplatform stop it being a great game or a "benchmark game"? |
Why did you mention it was adjustable then? What relevance was it?
No. A FPS is an FPS. Zelda is an RPG, Oblivion is an RPG. Granted they are different in some crucial ways (no leveling in zelda, linear, bosses), but essentialy why would you suggest someone to play Zelda over Oblivion?
Let's just take a step back and look at why we all game: We all game to prevent being bored.
Now the ultimate issue with Zelda I have isn't that it's linear; it's that it is nothing new to the exact genre, and isn't challenging, as it made lengthy through piss-annoying techniques (collect X spread across the world, with 4/5's of your time spent travelling).
I think this is what one of the main guys in the Japanese game industry was saying that the market in Japan has to evolve, or it will die. Zela: TP only offers a slightly tweaked version of gameplay compared to OoT, which is two generations old, with the game pretty much the same, or at least certainly not two generations worth of improvements.
And stop talking about games you clearly don't know **** about - you are just embaressing yourself. Resistance 2 does not have classes, and the co-op play is vastly different to any seen before - play the game before trying to talk about.
Killzone 2 doesn't have aliens - The Helghast are humans who have mutated/evolved to adapt to the harsh conditions of Helghan. So yeah, nice one on making up junk....And it has one Mech in it which you control in FPS mode - a far cry from the plethora of vehicles in Halo 3. Doing it better doesn't make it revolutionary, but if you are the first person to do it well, then yes, that is revolutionary, because you've made an idea work.
Crap plot is entirely subjective as I can't see why or how it is crap. It's a murder mystery and that's what the plot revolves around without going Matrix like Farenheit.
Media center PC's are far more hassle than their console counterparts, plus PS3 does bluray.
Being multiplatform means a game is hardly ever optimised well for a console. Take games on the PS3 and 360. Due to the 360 having three PPU's and a standard GPU, all ports to the PS3 are generally just ported to the one PS3 PPU and the weaker GPU without using any of the SPU's which makes a vast difference in terms of graphics and gameplay as it can take effects such as AA, physics etc off the GPU and onto an SPU.
So please, why would a hardcore gamer be interested in the games the wii offers, or the wii itself?







