Ravage27 said:
I enjoyed the first game too, there really isn't anything like it this gen. I hope they focus more on the story and combat depth this time. |
I hope they do too! Though rather than combat depth, I would say challenge and a more active feel is what they need the most (the ability to dodge would be great). The combat was actually surprisingly deep in terms of slashing/piercing/concussive physical attacks being strong against certain enemies and being boosted by agility/deterity/strength respectively. But the game rarely got hard enough that you had to care, especially in multiplayer. The multiplayer should have gotten to the difficulty of GR7 after two or three starter quests, rather than forcing people to grind for three or four hours before they get to a decent challenge (and making it so most reviewers probably never even play that far into the multiplayer).
I'd like to see them make sure that you never have to play the same mission say... more than twice until you've unlocked a bunch of missions. They should also have way more boss fights and way less running around in some quests, like the first quest, which really sucks -- maybe some quests where you just fight a bunch of tough boss monsters in sequence as a party.
Also, they ought to make it so you can just play the multiplayer if you want. You can already just play the single player, which is great. Making it so you can play the multiplayer on its own as well allows people who don't like to multitask to focus on one aspect at a time, whether it be playing alone or playing with friends. They just need to find a way around unlocking areas by playing through the story, and they're set. I really enjoyed the mix between singleplayer and multiplayer, but there were definitely times where the game made me feel a bit schizophrenic.