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HappySqurriel said:

People didn’t buy the Wii as a rejection of better graphics or of certain genres of games, they bought the Wii to embrace its values; and the two most important values are accessible game-play  and local multiplayer. While I don’t have exact figures, somewhere around 60% to 65% of Million selling Wii games have significant 4-player local multiplayer modes; and at least half of the remaining million selling games have a local 2 player mode. I don’t think it would be outrageous to claim that local-multiplayer is the most important feature to gamers on the Wii, and yet it is the first feature dropped in most of the "Harcore" failures on the system; and no one ever thinks that there is a relationship there.

 

Pretty much all games from all systems show this same bias. In one way even if the coop is never used, the fact that a game has it lends positive weight to keeping the title in case you want to play it with friends later. This is the reason why I have been very critical of Sony not including local/coop play in their titles when they have instead gone for having the most graphically intensive games they can make. As the population of gamers increase then the assumption that it'll be one system for one gamer at one time is fading even faster and the larger screens can accomodate more players. This is especially true for the PS3 where you'll probably find it hooked up to the largest TV in the house as its media playback capabilities dictate, which is why Sony have been especially stupid in this regard.



Tease.