Darc Requiem said:
Getting a PC game to run on 360 is just imminently easier to do on 360. Like the PC, the 360 uses a DirectX enviornment. Not only that MS much better development tools than Sony. More over, MS specific tools designed to bring PC code over the 360. Before a developer can get a PC game running on PS3 they have to move its engine from a Direct X to an OpenGL enviroment. Can it be done? Certainly, it just takes extra effort . The PS3 being in third place causes most third parties to think its not worth it to go that extra mile. |
Oh I certainly understand that it's much harder to do than port it to the 360, but what I'm saying, is if a company like Insomniac (2nd party), can get an update of the first engine they made within a year, what is Valve or EA for that matter trying to say? Valve as a company is supposed to be exploding from the brim with technological geniuses, and EA could could easily put down some money to learn the tech considering they like to spam there games to all platforms. For a company like Insomniac to do what it did is un-thinkable, I know they only have to worry about one platform, but they've made an INSANE jump in just one year. EA used to suck, still sucks, and I'm not sure when there going to get better lol.
I just don't see how a company like Insomniac or the guys that did Call of Duty 4 can outclass EA's money or Valve's "expertise"
[Edit] BTW I agree with your statement that the PS3 is in last place, but honestly not worth the effort? Maybe when the console was about a million units world wide >_>; it's got a considerable audience for its games, and considering cost of production you'd think they would want to capitalize on that market, hell if PS3 was really struggling for games, woulden't you want to be the company to make bank supplying them? (Ubisoft on the Wii's opening few months, COD4 on the PS3)
From 0 to KICKASS in .stupid seconds.







