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letsdance said:
ElGranCabeza said:
letsdance said:
I want to say MNR will sell more than LBP just because I think it will be more mainstream than LBP and more user friendly... but at the same time LBP might end up doubling what I originally thought the game would do (2-2.5 million)...

I think that's unlikely. Call me crazy but I don't see MNR doing good or even crazy numbers. LBP sold > 100k in Japan, I don't think that'll happen here - is MNR even coming out in Japan? The pre order numbers for America is low, also, IMO sackboy has more charm and more charisma than those generic mods in MNR, makes for an easier sell. I think if MNR sells 1 million it'll be good.


Okay it really depends on a few things.

A. how much marketing will Sony put behind MNR? Will it be an equal effort? If so I can see them doing comparable numbers

B. What would word of mouth be like? If it's user friendly and fun it will have good word of mouth. Friends will go to friends houses and play split screen and the one friend will be like "I created this track" and the other friend will be impressed. They will have a blast and the one friend will go out and buy it.

C. I just see MNR to have a broader appeal than LBP. My 5 year old nephew had an absolute blast with LBP... only because I was playing with him. It was hard for him to grab on to things thus making it hard for him to pass a level by himself. I can't see how hard it will be to push x (if that is to accelerate) and move the joy stick. The other features such as weapons wont need to be used by someone who really doesn't grasp the motor skills yet.

And then on a smaller scale D. what will reviews be like.

No Ps3 mine broke and I had the 60gig so I sold it for 400 bucks

Accelerate is R2 :p