| Chrizum said: So "$40m" is a selling point now? If anything, it shows lack of efficiency concerning development and planning. If your goal is to make money you really shouldn't be proud of $40m budgets, especially when you're THQ. |
Lack of efficiency? The bulk of costs are on the size of your staff involved. The more people you have on, to increase production values, the more likely you are to drive up costs. Oh, you can cut corners, by like reducing the number of QA people. Anyone here think that is a good idea? Considering people say "the game is not ready" and "they should of put more time into it" and "it is rushed" I don't think cutting QA is a good idea. And the longer development is also impacts the cost of development.







