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zarx said:

have you seen the latest trailer for metroid? it is a lot more than a simple light gun/platformer lol and I havent played many Wii games as I don't own one myself, But what I am trying to argue it is not the hardware that is stopping games being innovative or making them innovative it is the developers. Yes you can say that Gears of War and Heavy rain are better than what games came before but that is just polish and natural evolution, it's much like saying Red Steal 2 is an innovative because it does first person shooter/slasher a lot better than the first. But I am not here to argue that Wii games are innovative I am here to argue that hardware doesn't make a game revolutionary.

As for Morrowind it sounds like you played the xbox version as I didn't have problems with view distance and most spells did have travel time etc. But I guess thats what you get when you try to port a PC game onto consoles even tho they did a lot to streamline the experiance from 1 & 2 and then they did more to consolise it with oblivion. 

you say that scribblenauts is a far more innovative game than MGS4 or Resistance 2 (just because I don't own a game doesn't mean I haven't played it) they are both sequels that offer a more refined versions of what came before hardly revolutionary. Reveolutionary games are often not very good look at scribblenauts Kill.Switch shenmue etc they are the revolutionary games but oftem the games that get the creadit are the ones that refine the concepts that made the older games revolutionary, that is not a revolution it is a evolutionary step. Games like MGS4 etc are better because developers made them that way yes the better hardware made that possible in some regards but a lot of what made those games great wasn't the graphics but the way the developers used the technology to enhance the game, MGS4 could have been made for the Wii it wouldn't have looked as good and maybe the levels would have been smaller and maybe less advanced physics oh and of course it would have been on a few DVDs, but the story would still be there and most (if not all) of the gameplay would be intact or they could have tacked on Wii controls to try and make it more "immersive" or whatever but at heart it would be the same game. Little big planet PSP could have had online co-op etc if the developers really wanted it to be there but obviously they didn't feel like it would work on the PSP or they didn't feel it was necessary. 

The latest trailer for metroid shows nothing more than a hybrid arcade platformer and light gun game while looking very similar to Shadow Complex.

No, there is no such thing as natural evolution as a sequel doesn't suddenly mean the game is better. Look at Devil May Cry 2 & 4, the new AVP, ODST etc.
No, Morrowind has had a poor view distance on the PC and xbox, as the generation distance was also an issue. I've it for both PC and xbox and only with a mod can you alter the view distance. Either way, the draw distance was an issue on both platforms. Some spells did have travel time, but were far, far more basic than their oblivion counterparts, as was the combat. Either way, Oblivion set the new RPG benchmark, something no wii game has done.

I haven't mentioned scribblenauts so what the hell are you on about?

How is Resistance 2 just a more refined version of an arcade shooter? The whole multiplayer system was revamped from the weapon selection system, to co-op play and spawning. And MGS4 raised the benchmark for stealth action games. Please show me the wii game that raises the benchmark for any game in it's genre.

If it's a bad game, it's not revolutionary. It's a good concept, but because it was executed badly, it's not revolutionary. For a game to be revolutionary, it has to be good.

Wow, MGS4 is better because developers made it that way! Amazing....Uhuh I'm just going to stop there as you seem tired/drunk/oblivious.