bmmb1 said:
LordTheNightKnight said:
bmmb1 said:
SaviorX said:
LordTheNightKnight said: "We actually regard The Conduit as a success. We shipped 300,000 units, sold through half of those and now it’s at the point where it’s selling consistently at a time when Wii sales are generally depressed in the marketplace. So what does that tell you? We still kind of don’t know."
And that was a couple months or less after launch, so the game has clearly made even more money by now. Although I can understand stof's point. It just doesn't apply here.
I remember loads of expensive looking games on the PS2 that sold a few hundred thousand, but they were still considered successes. |
It sold 160k after exactly one month (Others release came on the Americas 3rd week)
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According to a February 4th interview IGN had with their CEO, they had it at over 350,000 sold - http://wii.ign.com/articles/106/1066623p1.html - "Kerry: We are extremely proud of the sales for The Conduit, with over 350,000 copies sold ..."
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If you mean feb of this year, we mean the comment shortly after the game launched. I think it came out in June, but I can't be sure.
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Yes sorry, I meant February 4th 2010. The Conduit came out June 23rd (2009) in the US, July 10th in EU. My comment was not meant as a contradiction of yours but as additional information.
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Just goes to show that the HD systems make the games too expensive when they lose money selling that much.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs