axt113 said:
Only in semantics, appeal is a view of quality, I don't go to watch certain types of films because most I consider to be snoozefests (English patient was one of the most painful experiences of my life), that to me is a view of quality, consumers are the same way, if they consider something unappealing, to them its not quality, just because you disagree, means very little, because why is your opinion any more worthy than another's. No its not, its extrapolation, we know how well they sold before and after, we can easily extrapolate how it would have performed back during the N64 era. Actually, that we can show to be false, by showing whether other 3D Marios have had hardware pushing power, and they haven't (I'm not talking about being able to move a few consoles the week of its launch, I'm talking about sustaining momentum, like NSMB Wii is doing for the Wii). I disagree, people find things they like to be appealing, if they don't like it, they don't view it as quality (the old saying "I may not know art, but I know what I like") |
It's kind of surreal having to adapt the "metacritic doesn't equate to quality" argument to fit someone who insists that widespread appeal is an indicator of quality. I may have done it once with Avinash_Tyagi but I cannot be sure.
Now, you bring up an excelelnt point here, and I want to acknowledge that in more than one way:
Extrapolation implies that we have a given data set that can be used to make predictions; predictions for the past are not possible. Extrapolations of nonexistent data sets are likewise not possible.
I should hope we can show a fallacious statement to be false, and Super Mario 64's numbers go a long way toward that.
When I say "absolute correlation between appeal and quality", what I mean is that it is intellectually dishonest to say "lots of people like it, therefore it is better than something that fewer people enjoy". That's simply not the case. This brings in the assumption that there are universal value metrics to which games try to adhere, and that the closer one gets to this value perfection the better one's appeal will be, but that's not the case. It doesn't go so far as to allow for different experiences, or even similar experience interpreted through different iterations.
I mean, Modern Warfare 2 is far ahead of NSMBWii right now and keeping good pace to stay ahead of it for a long time - still selling consoles right now, even. You're not goign to say that as of now it's a better game than New Super Mario Bros. Wii, are you?