Khuutra said:
Stop this. Trying to draw an absolute correlation between sales and quality is just as disingenuous as trying to draw an absolute correlation between Metascore and quality. Neither of them makes allowance for divergent value metrics, and neither of them is actually useful as a way to pick out games to play. We can't kow if a 2-D Mario would have outsold 64 at the same time because it didn't happen. Trends may suggest certain things, certainly but those same trends tend to ignore the fact that NSMBWii was coming off of a 15+ year period without a mainline 2-D Mario on consoles. More, he has a point in that 3-D was the huge pushing thing for the N64, and contributed a great deal to pushing Mario 64 as far as it went. Analyses of sales trends can rarely be cut and dry, and they certainly cannot be to the degree that you present here. |
Just to add to this, some advantages that a well done 2D game from a major franchise has today that it wouldn’t have had back in the day are distinctness in the market (how many well made and well known 2D platformers were released in 2009?) and a pent-up demand from older gamers looking for a retro-experience.
If you took the top 18 (to pick a number) 2D franchises from the NES and SNES era, put a significant effort into re-imagining the experience in 2D, and released a new version of each of these games on a 3 year cycle you would probably see strong sales for all of these games. If you start adding in twice as many lesser titles from that era of gaming, and several dozen clones and copies of games, odds are pretty good that only a couple of games would see any sales; and their sales would be significantly lower.