By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Wow, not breaking even at 1.5m? That is painful. I figured the development was higher not only because of the detail but also developing for the PS3 when the developer tools were still immature. I didn't expect that it would cost them that much though, overall. Of course, on reading this I was simply surprised it sold that many because at 5 or so hours, it was the perfect rental game (which is how I played it). Still a decent game for one that short (in spite of the hated QTEs). Multiplatform is definitely the way to go, though. Have to pay the bills.

I give this thread a 9.6.



Thank god for the disable signatures option.