axt113 said:
Actually Zelda 3D mario and metrid aren't a strong lineup, they won't move hardware, Wii vitality will, so we don't know if Wii's lineup in 2011 will be weak, in fact it could be stronger than 2010's, and even if it is weak, it'll just herald a new console in 2012, which many are expecting. And the N64 sold poorly, so what's your point? Look at Mario 64 sales, compare to Mario 1, Mario 3, Mario world, NSMB for DS and Wii, tell me which sold better. No CD and third parties is what people think made them do worse, but Wii is lacking in third party support and has older tech itself, and is crushing the PS3, and 360, so your argument fails Actually Christensen can, he's the guy who came up with the strategy that Nintendo is following. And he knows what MOVE and NATAL are and as a result can state that MOVE will fail
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Wii vitality could very well be a casual lure like Wii Fit was, and no, that audience will not be swayed by Zelda Wii, Galaxy 2 or Metroid. But to say that three of Nintendo's most popular franchises are not a strong lineup is ridiculous. The original Galaxy had very strong sales and Zelda Wii will do the same. There are still core gamers who do not own a Wii yet who are just waiting for Zelda Wii to appear.
Once again: N64 sold poorly because of lacking third party support and the lack of CD, period. Nintendo and Rare kept the system alive on their own, making it reach the 30 million+ systems it did sell. The casual bandwagon hadn't been established yet so how can you say their games didn't appeal to a wide audience for that time (ever heard of GoldenEye?)? By that definition Playstation didn't have "casual market" games either and it sold phenomenally. I guarantee that if the N64 had launched with NSMB or Mario World they wouldn't have sold nearly as many copies as Mario 64 at that time. People were expecting 3D after polygons became the standard; why do you think Mario, a very 2D based game from its gameplay inception, went 3D? The Wii has sold incredibly because of creating a new market: the casual gamer, along with being very affordable for said market. I never disputed this. What I said was Nintendo underestimated the competition before on many levels, NOT with the Wii where they went a different route than the competition... so my argument=win.
I agree with what Chistensen says as his basis is sound. But software could make all of the difference. I don't think it will in this case, but do you think the Wii or the DS for that matter would have been successes if another company was at the helm of that technology? Nintendo's genius ideas for applications with the new tech is what made them appealing, and there is always a chance (a very slim one in this case) that Sony and Microsoft could create apps that make their respective peripherals appealing. Again, we don't know enough details regarding software. Christensen never once says, "Move will fail", only that it's not poised for large success. There is a difference; while it won't have the break-out success the Wii-mote did, it could still suffice for Sony, who is seeking the casual audience, rather than hit rock bottom. This market is just too unpredictable for you to assume Move and Natal are instant failures. How about the 90% of analysts who, with sound statistical reasoning, stated that Nintendo would be lucky with about 15% market share before this generation started? I rest my case.