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d21lewis said:
Good to know, Sony. Thanks!

-but Nintendo had reasons why they passed on disc based technology and Sony had reasons why they passed on 7th gen rumble technology........I'm just playing Devil's Advocate, here.

Both their reasons were pretty good, even if the decisions were bad for consumers.

Nintendo could and has claimed that cartridge based technology was superior due to faster loading times, when the reality was that sticking to cartridge formats was essentially a measure to prevent widespread piracy. To consumers, cartridge based games meant less storage space for games (loved those N64 textures) for more money.

SCE's decision to leave out vibration was even simpler; they were already being sued by the patent holder of the technology.

Nintendo and SCE took a pass on 3DV because it was essentially redundant technology for gaming applications. Both already had their own motion based technology in the R&D pipeline.

MS simply bought it to avoid legal conflict as 3DV tech most closely mirrored their own. Even if developed independently, whoever holds the patent, has the legal rights to the tech. So, well calculated move by MS, with the only drawback being that 3DV tech will in all likelyhood be mothballed. Maybe used to improve upon MS own R&D efforts at best.

Stereoscopic cameras are very useful for 3D applications though. It would be nice to see consumers have an inexpensive and accessible means to create stereoscopic video/content themselves.