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Cueil said:
except Natal isn't based on 3DV technology

Well, we won't really know, will we? The acquisition might have been because at MS they were interested in the tech itself to complement their own natural interface r&d, or because they were going to show something similar and they wanted to pre-empt patent litigation.

But it's all irrelevant, as the article focuses on the 3d full body motion sensing part via a depth IR camera, and Natal's approach on that is the double RGB/depth cameras and the specs when it comes to accuracy and image rate are similar for game design ( can I track individual fingers? what is the accuracy of the most relevant joints? what is the latency? )



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