"""I don't think it will have damage, and I frankly don't see how that's relevant in a driving simulator. Of course it'd be a nice element to the competition, but it wouldn't hold true to each and every car. You'd need to simulate real model damage, hardness and safety differently for every car or you'd just be fooling yourself and the users, it wouldn't be an accurate simulation to present every car getting damaged the same way and performing the same way when damaged. It tottaly changes physics and that would have to reflect differently for every level of damage and part(s) damaged. I don't think Gran Turismo is about simulating how a damaged model drives, do you?"""
==> so you agree that what we need is not a game showing TRUE damage
but more a game taking in count damage in the way u drive the cars :
your wheel is "pierced", ur engine break, etc ...
Time to Work !







