By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The gameplay video of AW there is the only thing worth comparing as screenshots are inevitablely a "best case senario" version, and don't show you the way characters and environments look when the camera is moving.

AW looks really good, it has the same level on incidental detail as in U2, and really nice textures (something the X360 has always been generally better at it would seem), however animation wise it doesn't seem as realistic as U2 and the faces of the characters and their general models don't seem as well realised. I think this has something to do with their choice of making AW wear a coat (which isn't surprising as he is mostly out at night in the cold), the cloth physics on an overcoats arms and chest area never turn out right (though they seem to have got the flapping of the coat tail okay), because they never seem to treat it like a separate entity to the person who is wearing it. I supose this saves on all the extra coding, but it does always look weird.

Anyway, back to the point. Which is better? *shrug* I have no idea. It's subjective, they both have very different styles from each other. I think we've come to the point in console graphics were I would prefer to have everything in game stick to a "style" rather than just trying to be "more photorealistic", because in the end as HR has shown, that's where the uncanny valley lies.