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- Generic macho man characters
- Team Ninja style female characters (that isn't sexy to anyone over 14!)
- overlong cinematics. I want the game to have a good story, but I don't want 20 minutes of videos between playing
- QTE's, if the cutscene is so long you need something to break it up, shorten it (see above)
- cinematics that are just action sequences. did the game think I might cramp it's style if the combat was under my control?
- dialogue that appears one letter or word at a time. I read fast, I would rather a while block appear at once, and when I am doing reading it, I can press a button to continue. I am aware a lot of games let you press a button to speed up dialogue, but it's irritating. The game does not become more "cinematic" by slowly giving me the text.
- in games with voice acting, not letting me turn the text off (I instinctively read the line, and then I already know what is going to be said which ruins any dramatic effect in the acting)
- in games with bad acting, not letting me turn the voices off

And the biggest of all, I hate it when the story and the gameplay are separate entities. Each one made with no thought to the other, giving me "story time" and "gameplay time".



3DS - 2277 - 6636 - 6675 WiiU - Vectorferret
(Write on wall or PM if adding)