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Cars in Gran Turismo 4 were composed of an average of 4000 pixels. In GT5: Prologue, cars will be composed of an average of 200,000 pixels.


Polygons not pixels...

I don't think Prologue has damage.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales