Mr Khan said:
It's an issue of investment, too. 3rd parties bet the farm on HD development, pouring millions into making engines for these games well before anyone was aware how this generation would actually turn out, and they're trying to stick with what they have. It would look really bad to investors if the 3rd parties came out and admitted that they could have made similar amounts of money without having to pour so much into cultivating new development assets.
That also explains the "multiplat everything" strategy that you see. 3rd parties chose to play in the space that ended up being the smaller space, where they simple couldn't survive unless they spread it out as far as possible across that space, leading to the concept of the "HD Twins" with "mirrored libraries." That's Wii's fault, since you see games that would have stayed exclusively Xbox (like BioShock) or exclusively Sony (like Devil May Cry) have to go across
I'll agree on the bafflement about them not making some no-brainer PSP-ports, especially of that Soul Calibur game. My guess is that has to do in part with PSP's strength in Japan, that for Japanese publishers it makes little sense to do PSP-to-Wii ports, since you're porting to a console with a smaller install base from their perspective. The more insulting thing is with the western third parties that make PSP ports (Army of Two 40th Day and Dante's Inferno come to mind here), when it would clearly have been to their advantage to make a Wii port instead, given that PSP can't move software to save its life in the West. |
Well, I agree with 3rd parties betting it all on "HD", and that in part explains their slow turnaround. My issue is more that there's been no actual market wide turnaround, they're just going ahead with "HD". Even in previous generations where we had an unexpected market shift emerge (NES, PlayStation) you saw the industry eventually switch gears and move to correct for that shift... we haven't gotte that this generation, and it looks like we won't be getting it either. :/
The other end of this is DS, which has pretty much taken the bulk of Japanese support that I think Wii would've inherited. Japan's weird... DS gets most of the mainstream stuff, PSP gets most of the otaku stuff, PS360 gets most of the stuff for overseas, Wii gets left with nothing.
As far as PSP games, I'd agree in some instances the JP market target makes sense (Gundam Vs Next, Valkyria 2, Absolute Hero, etc) but games like Soulcalibur or Kingdom Hearts are made more for an international audience, and do substantially more of their sales in the west (where PSP's basically a dead format for software). Those sorts of games would more than double their worldwide sales with a Wii port.