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Thoughts about the fixed camera from Digital Foundry (Graphics analyzing graphic whores @ Eurogamer) -

Think about it: so long as the gameplay works, and works well, having scripted camera events ensures that the player gets the most out of the hugely intricate and beautifully designed art that the God of War team has put together. When running from point A to point B, why focus the camera on a piece of ground and wall when instead it can pan back to reveal a beautiful, epic background vista?