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I believe the success of Heavy Rain represents both an opportunity and a challenge. The challenge will be to learn precisely what it is that Heavy Rain succeeded at and precisely how it failed in order to turn it into a type of game which selling 3M+ copies will be typical and possible as the style of game which Heavy Rain is requires heavy production values. The opportunity is to make good on their early inroads into this genre and esnure that its the Quantic Dreams games which are the ones which define the direction of this fledgling genre.

We'll see from future games how well this goes, they can't rely on the novelty of their production on their second time through so they will need to step up their game substantially in terms of gameplay refinement, characters (even more so than story), and production values as this style of game relies heavily on all three.



Tease.