lestatdark said:
Excuse me saying this, but isn't that the point of every sidequest that involves anything else other than minigames, in every JRPG, WRPG or RPG for that matter? |
the point of doing sidequests is variety. you have your main quest where you fight the enemies, but what about your sidequests? why should they be pretty much the same as your main quest?
while yes, every battle is different, you're still going to be fighting battles. same type of input from you, only slightly different approaches every time. you're still looking at a medic, commando, sentinel, etc. doing what they do in the main quest. this is the only final fantasy i've played where you only fight again and again with no other thing to do.







