Pretty much 100% agreement from me. Reviews should be written based off how much the target market would enjoy the game, not how much the reviewer did. The best example I can remember of this not occuring was an IGN review of one of those football (soccer) manager games. It received a rubbish score because you "didn't actually get to play any football" Clearly if an entire, economically feasible, albeit small genre has been created around this concept, then we have to assume the concept is valid.







