CGI-Quality said:
I can easily prove that "fact" wrong. Killzone 2 is very different from Half-Life 2. Halo is very different from F.E.A.R. Resistance: Fall of Man is very different from GoldenEye 007 on the N64. The similarities: they are first person shooters. They don't feel the same, play the same, have the same weapons, or have the same aiming mechanics. If all FPS titles were the same, they would be judged and reviewed that way. Therefore, you don't have any fact in saying that "all FPS titles are the same". They are not. Many have similarities, yes, but that doesn't make them the same. That's like saying all survival-horror titles are the same, all adventure games are the same, or that all racing titles are the same. Perspective likeness =/= the same. |
Except that only Resistance 2 and Killzone 2 ave come out this generation. Meanwhile Halo, FEAR, Half-Life 2, and especially 007, have all come otu during different stages.My calim was to FPSes the last several years, none of which you listed, very conveniently it would seem as well.
Also I don't know how much you have been playing but Killzone 2 and Resistance 2 feel extremely familar, at least that god-awful input lag of Killzone 2 and duck/lean system were there otherwise I could have sworn I was playing the same human vs alien in a gray/brown world with regenerating health where I can take 50 bullets and chill for 5 secs to remove saidt bullets game.
Perspective doesn't have aything to do with it, game mechanics do and in this geeration the differencec can be counted on your fingers between almost any 2 given FPS games. That's how you know when games are similar.







