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Lafiel said:
I'm pretty sure people who don't expect good sales for this game will be suprised how well it will perfom in the eu - "hardcore gamers" over here aren't total casual haters like those in the US seem to be.

But instead of discussing how this will be a flop in sales because "it's on the false platform" , why can't we just discuss it's quality and how incredibly fun it will be to put together your own stages with 3 friends and offer them to other people?

 Because it's a sales site, so people can't help but wonder if the game might not sell better if it targeted a different userbase.

 I've watched some more vids on gametrailers, so I think I've got a better handle on this game now. I see it has some very fun looking gameplay to go with the brilliant artistic style. And with the amount of online content, this looks like a platformer you may never finish, even if you don't feel like creating your own levels.

I wonder if they'll have a ranking system to seperate the great user-created levels from the ho-hum drek that's bound to get published. 



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.