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twesterm said:
Rainbird said:
They're useless. I thought it was weird that they were in God of War when there is in fact a nice Autosave/checkpoint system already implemented, but I suppose it's so the player can create saves they can come back to at a later point. Stig Asmussen said that the only reason the system was in was because they didn't have the time to implement a "Chapter" system properly.

In other words, I don't understand why we still have it.

Yeah, but why not just allow us to save then?

God of War does have a checkpoint system, but if you quit at a checkpoint and don't save, you have to go back to your last save (or at least you do in God of War 2).  Why not just do what the good thing is and let us continue from the last checkpoint?

As for you RPG people, why would you prefer a save point system rather than something like Mass Effect where you can save anytime?

It depends. With save points, you can set it up so that save points serve as a safe spot and heal zone, so that you don't save in the middle of an area and put yourself in an unwinnable situation and have to start the whole game over.

Think the dungeons in Final Fantasy 6. Their save points were places to use tents, and also places to take a break. They were good in that game, yeah? Well-designed, well-implemented?