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Input lag has little to nothing to do with whether controls are 1:1 or not.

1:1 controls mean that your onscreen character mimics/matches your motions by matching player velocity, position and angles of tilt on the X,Y planes for a 2D game or X,Y,Z planes for a game that simulates depth in 3D. You scratch your head with your left index finger, your avatar scratches its head with its left index finger, etc.

True 1:1 controls would be a motion capture system used for film and TV production. Suit with IR markers with cameras capturing the marker movement and translating it into output data for an on screen avatar. You get the picture.