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jneul said:

Also last time I looked Eye Toy did have some success, so in my books, nintendo copied the whole mini game ideas from Sony, see how biased logic can be used.

Success in terms of profitability - that's a posibility, but not a success in terms of, as I stated above, "influential, have an impact on the business, i.e. on competitors"*. Nobody imitated EyeToy at the time, on the contrary Wiimote had huge influence on competitors, they're about to release their addons 4 years after.

* 10mln EyeToys on 140mln PS2s is like 5 mln Wiimotes on current Wii userbase, or to be fair 5 mln WM+ since Wimotes are bundled. In truth, WM+ sales are at least 20M LTD in less than a year versus 6 years of EyeToy sales (games for the device were released in period of 2003-2008). WM+ sales are likely to top 30M sold in it's first year, that's around 15M Wiis fully served with WM+ in one damn year. Ergo Nintendo Wiimote execution is far superior to Sony execution of EyeToy, and that's what matters - they did right business decisions while Sony either did it wrong or, I bet, they didn't gave a shit about promoting EyeToy heavily. Just like Chistensen said: "Incumbents pass over what in retrospect turn out to be multibillion-dollar opportunities because attackers take advantage of asymmetries of motivation". They had a goolden goose in their hands, but lost it.