| jneul said:
Also last time I looked Eye Toy did have some success, so in my books, nintendo copied the whole mini game ideas from Sony, see how biased logic can be used. |
Success in terms of profitability - that's a posibility, but not a success in terms of, as I stated above, "influential, have an impact on the business, i.e. on competitors"*. Nobody imitated EyeToy at the time, on the contrary Wiimote had huge influence on competitors, they're about to release their addons 4 years after.
* 10mln EyeToys on 140mln PS2s is like 5 mln Wiimotes on current Wii userbase, or to be fair 5 mln WM+ since Wimotes are bundled. In truth, WM+ sales are at least 20M LTD in less than a year versus 6 years of EyeToy sales (games for the device were released in period of 2003-2008). WM+ sales are likely to top 30M sold in it's first year, that's around 15M Wiis fully served with WM+ in one damn year. Ergo Nintendo Wiimote execution is far superior to Sony execution of EyeToy, and that's what matters - they did right business decisions while Sony either did it wrong or, I bet, they didn't gave a shit about promoting EyeToy heavily. Just like Chistensen said: "Incumbents pass over what in retrospect turn out to be multibillion-dollar opportunities because attackers take advantage of asymmetries of motivation". They had a goolden goose in their hands, but lost it.







