| Recon1O1 said: DA is unusual in style for this gen. I think it's pretty traditional in gameplay not far from the turn-based roots of the genre. Harder for me and wrpg fans to get immersed in. As expansions go Awakenings is good, almost very good but expensive at $40 and kinda buggy. It is 20 hrs plus for most and the Battlemage and Spirit Warrior perks will give it replay. I'll get a hundred out of it easy. Lots of good gear, new environments, quests and I liked most of the new squadmates. I took a lvl 16 rogue through and had no trouble hitting 30. A maxed-out mage would have been even better. An 84 if you like the numbers. |
My PC toon is a mage, but my 360 one is a warrior, and in Awakenings, I found it easier to complete than in DA:O...I think I maybe had one wipe in my entire Awakening run - The Baroness...and it wasn't really a wipe, but instead a reset, since only my character was left, and after almost 10 mins of the "cheat" move of hers...nuff said for spoilers warning - while I had to lower the setting on the final boss to easy in DA:O. Be that as it may, I think Awakening was a bit too pricey for what we got...imho, for $39.99, we should have gotten a campiagn almost as long as the original. How much really did it cost to produce Awakening as compared to DA:O?...I don't mind paying $39.99, I just wanted 30-40 solid hours out of it, and maybe mroe polish, since this is a follow-on to a released title.








