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MaxwellGT2000 said:

Yeah, SotC is great, I still think it has one problem that bugs me which is the way the world of ICO seems rather lifeless, I know there's people, I know its a real artistic game, its simply beautiful in both graphics, style, and story (both games not just SotC), but both games just lack that life and that effects my feeling of adventure. (I know quite a few that would probably say that would ruin the theme, and it wouldn't be the same game, and they'd be right, but its how I feel, I just think that you balance a living world and make it beautiful in many ways)

For the Earthbound thing, yeah it dominates my view of what an amazing game is, and what RPGs can be, but my view of dominating is, when you think of said company you automatically think of one genre/game style/IP that just dominates, its like the first thought, and I know Earthbound isn't going to be really anyone's hell when I think of Nintendo I will think Mario before I think Ness, now bring up RPGs and its a different subject.

As for Uncharted, yeah it is an action adventure, but my definition of action adventure has always been things like Zelda and older Tomb Raider games, Zelda has a TON of both action parts and adventure, without being linear (you have to go one path in the story but you can stop by Zora lake just about any time you know), and then you have Tomb Raider which Uncharted feels a lot like, but Tomb Raider in its prime, had the action gunplay, but when you went exploring you felt like you were in a old building and whatever they put there that they didn't want you to get YOU WEREN'T GETTING IT at least not that easy, but in Uncharted its like oh just follow that wire to the box you're supposed to flip the switch on. 

Giving it to the player does up its appeal to more players, but I'm old school, I like a game that takes a while to beat, maybe a friend to tell me what I'm missing, or hell play it together to find little secrets.  To me thats a major part of gaming that has really been missing from games this gen, hell that problem started last gen, you have 6 hour long games with not a lot to go back and do, you have this B movie experience, because many games just want to be a movie, and then its over and its like oh that was cool lets get the next game just like that.  Note I do believe Uncharted really feels like Indiana Jones and could pass for that quality, but those movies also played on cheese for humor, and never been the best written movies, but the entertainment value is top notch and thats what Uncharted really hits out of the park, if that makes sense to you.

Makes perfect sense. Its purpose isn't meant to be either thought provoking nor is it a reflection of anything... it's just damn fun. And that's okay.

Hmm, I hadn't actually heard anyone wish that of SotC/Ico. What makes a particular game for one, may ruin it for another. But that's a perfectly valid opinion as far as I'm concerned. The most immediate parallel that comes to mind would be the huge world and exploration method used in Wind Waker (I loved it). Anyhow, in regards to SotC, I'd have to go in the camp of: it would of ruined the atmosphere and the theme, but to each their own.