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d21lewis said:
r505Matt said:
d21lewis said:
I asked God for a sign and this is what I came up with:

Control 1 person, in real time, using RPG elements (ie: Zelda/Alundra): Action RPG

Control a party and use RPG elements (leveling up, quests, etc.) (ie: Final Fantasy/Grandia): Traditional RPG

Control an army, and battle other armies (ie: Valkyria Chronicles/ Herzog Zwei): Strategy RPG

I'm sure someone will break my definitions in about 30 seconds (or say, "who do you think you are, d21!?) and for that reason, I'm leaving this thread ignorant and happy!

Actually, that's pretty good. But...

Are there any "control 1 person" RPGs that are turn-based? What about games like KOTOR (turn-based action-ish?). How's a game like Dragon Age: Origins work into this? You have a party, but only control 1 at a time, but it's very strategic.

I was ignorant and happy!  Why did you lure me back?  Why!?

Because I think you're onto something good, and can thus leave informed and happy =) just need to work out a few kinks, maybe. So maybe, by control a party, it doesn't matter if you control them all FF or Grandia style, but if you can switch on the fly too then? I never really considered KOTOR an action rpg, but it has action elements right? But it can still be traditional style maybe?

Then there's a game like Suikoden, with both traditional and strategic aspects of gameplay, but that would still be, overall, a traditional RPG with strategic elements added on I think?

DA:O is starting to look, in terms of gameplay (which is what genre is about), as a traditional RPG with action elements. Maybe? It's not so cut and dry right now because we're just working this out, but I think it will hold up =) and I hope it will.