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lestatdark said:
KylieDog said:

So many people keep asking about stopping to grind. Is this what the FF series has hammered into their brains. I've been treating it more like God of War where I just keep going to advance the story asap, upgrading my weapons with XP from enemies int he way as I do.


If I ever hit a wall (hard boss) I suppose I would go back and grind, but that is yet to happen and I'm on Chapter XIII. Aside from my weapons that are awaiting the catalysted to make them the final form my equipment is all pre-pulse except for 2 things also.


Did I mention chapter XIII is awful? So boring.

It all depends on the difficulty threshold that people are willing to risk.

Some people just falter when brought to a challenge, some prefer it that way. Outside Chapter 11, I never grinded and I got through the game quite easily. The CP given by enemies is more than sufficient. I prefered to fight the Missions on Chapter 11 instead of doing them after finishing the game, even though some were borderline impossible for my level, some will prefer to do them after the game.

I'm about to start chapter XIII tommorrow night, why is it that boring? 

Precicely. I loved the brutality of Demon's Souls and Yu-Gi-Oh!, yet some people simply give up on the first Game Over screen. Not everyone is like you and me KylieDog. And in JRPGs in particular, I like to have the edge.

Or to put it in other words, I don't like numbers preventing me from progressing; action RPGs like DS rely on player skill mostly, so I like the challenge. In JRPGs though, it seems like you've come across a "Return Stronger" sign, which is kinda irritating.