Torillian said:
I've already defined it several times in this thread. jRPG's are about linear storylines usually with predefined characters, wRPG's are about letting the player run wild with choices and dialogue. jRPG's usually have a more Eastern cultural feel about them but they don't have to, while wRPG's have a Western cultural feel, but the main distinction is in the way they tell stories and the level of choice given to the player to change that story. |
While some WRPGs might appear to offer choice, few actually do.
@lestatdark, hence my Jaction and Waction (haha they still sound funny) comment before. I think the whole J/W thing should be completely thrown out. No other genre attempts to classify itself based on things like story or characters, games are typically defined by gameplay. You can go into further detail with whatever other words you want, but in terms of genre, it's pretty damn straight-forward. I don't get why RPGs are different, and what the purpose is. It only serves to confuse people, especially the general populace.
I believe one of the main functions of classifying genre is for new consumers who haven't tried a product to have a general idea of what to expect. I said before "Oh, I like FPS games, so I'm going to check out other games classified as FPS". It won't tell you the quality of the game of course, but it will give you rough idea of what to expect out of the game. JRPG and WRPG are so nebulous that they fail to do this properly, especially with constant debates over what J and W actually/should mean; better off just saying RPG and leaving it at that.