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Booh! said:
All JRPGs have more or less tactical elements, this is a legacy of the old turn based battle system. In the late '80s, tactical combats became quite common in RPGs, Pool of Radiance and its siblings are a good example: http://upload.wikimedia.org/wikipedia/en/5/56/Pool_of_radiance_panels.png (upper right corner: a tactical combat). BTW the debate about JRPG/WRPG is a bit pointless imo.

Most games have tactical elements. In a shooter, how you move, use cover, act stealthily, camp, and more are all elements of tactics. In a game like Demon's Soul, how you set up your character (build choices are tactical choices) will deteremine how you play. If you set yourself up with high mobility and high attack power, it will change how you play tactically, and even how you view your enemies. You'll be more on guard, more mobile, and dodge more often, these are all tactical elements. Heck, even puzzle games, how you set up your combos, or use special moves (like Puzzle Quest). Every movement and choice you make in almost every game is tactical. Tactics are essentially conceptual actions used to achieve a goal.

The JRPG/WRPG discussion isn't pointless, it's important here since most gamers differ in their opinion of what defines JRPG and WRPG.