mirgro said:
The AK 74 or whatever. And it is NOT the starting gun at all. It is the 9A-91 or whatever and it sucks. As does the 2nd and 3rd gun. The AK is the 4th. There is absolutely NO advanatge to those first 3 guns. Literally none. It's not liek one has better aim or better damage or more ammo than the later ones. They are all sucky but different form each other. The numbers say they jsut suck in any way. The later guns are the ones that have different stats and are actually good. Now if everyone had only the starter guns this wouldn't be a problem, but since they suck completely when compared to later ones it is a big problem. |
The gun you're reffering to is the starting gun of the Engineer, not the Assault, which has mine and KylieDog's respect. Especially with a red dot (although I do like the tiny iron sights as well) are great fro headshots as it has very little recoil. It does suffer from a low clip though.
I don't like the SCAR too much, the recoil is higher than the 9A
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9A-91 Avtomat
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Magazine Size20
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Magazine Quantity4
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RecoilLow
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Fire TypeFully Automatic
This compact Russian assault rifle is designed for high caliber ammunition inflicting lethal damage in close quarters. High mobility and sound suppressing capabilities make it popular among Russian police forces. -
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SCAR-L Carbine
2500 Kit Points Required-
Magazine Size30
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Magazine Quantity4
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RecoilLow
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Fire TypeFully Automatic
This Scar Light model is designed for various barrel size modifications and is compatible with a bevy of ammunition types. The rifle's stealthy silencer and frame has made it the weapon of choice of the SOCOM forces. -
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XM8 Compact
6500 Kit Points Required-
Magazine Size30
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Magazine Quantity4
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RecoilLow
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Fire TypeFully Automatic
This compact variation of the XM8 was designed by H & K for personal defense during close quarter battles. It also boasted modularity options allowing for repairs and barrel changes. -
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AKS-74U Krinkov
16000 Kit Points Required-
Magazine Size30
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Magazine Quantity4
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RecoilLow
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Fire TypeFully Automatic
Adopted by the Red Army, this fully automatic carbine was designed primarily for use with special forces such as the airborne infantry and rear echelon support groups because of it's considerable maneuverability. -
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UZI
26000 Kit Points Required-
Magazine Size32
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Magazine Quantity4
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RecoilLow
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Fire TypeFully Automatic
This legendary Israeli submachine gun was designed for personal defense, proving to be very effective in securing confined areas. Its a reliable choice among countless ground forces. -
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PP-2000 Avtomat
32000 Kit Points Required-
Magazine Size40
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Magazine Quantity4
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RecoilLow
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Fire TypeFully Automatic
This modern submachine gun has the unique ability to store a 44 round at the rear where it also functions as a stock. Designed for personal defense and close quarter combat, it is often used by SWAT. -
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UMP-45
43000 Kit Points Required-
Magazine Size25
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Magazine Quantity4
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RecoilLow
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Fire TypeFully Automatic
This German built, 25 round, fully automatic submachine gun is noted for its versatility, optimal mobility and silencer, making it a suitable choice for ground forces engaged in close quarter combat. -