| SpartanFX said: let me tell you my honest opinion:(of course this is based on my taste) MS never invests in big (expensive)risky games that they are not sure would return the investment like heavy rain or little big planet or shadow of colossus,etc...,,it's just not in their business practice.(sony gives these developers alot of support and hypes these niche games to hell by giving them lots of attention in their gaming events) Nintendo never really invest in gory games like god of war or killzone type of games,,,so as a mature gamer in order to get a quality gory game i have to look else where. so at the end i think sony is a very balanced combination of nintendo and MS.That's why i like them. |
Alan Wake (Not strictly first party but Microsoft have funded nearly all of the development and they'll be publishing), Lost Odyssey, Too Human, Infinite Undiscovery, they funded Tales of Vesperia, paid $50m for two GTA IV DLC's and Halo 3 had a marketing budget that exceed's most 1st party party development budgets.
That's one of the good thing's about Microsoft, they know how to advertise and you can guarantee a AA 1st party or popular 3rd party title will recieve a ton of advertisement paid on their behalf. I don't think the Xbox 360 version of Final Fantasy XIII would have done the numbers it did if Microsoft hadn't created all that advertisement. There was alot in the UK.
I think Sony have a higher quality bar on 1st party exclusives then Microsoft. That's why you've been seeing excellent quality games like Uncharted 2 and God of War III that are really pushing the visual and quality boundries. However just recently Microsoft has set up a In-house studio "Firebird Studios" that is dedicated to pushing the Xbox 360 visual boundaries and quality control on other titles which should be great for competition. They're also working on an unannounced game and some of the members are extremely talented and were/are involved with Microsoft's DirectX application. Really I think the developers skill and motivation the biggest factor in a games quality not the power of the hardware. Look at Super Mario Galaxy 2.
You also worded it as if Microsoft would be worried about a game flop. They lost over $4 billion on the original Xbox just to get their foot in the console market and continued to lose on the Xbox 360 untill recently. They never seem worried about dropping the price of the Xbox 360 either minimizing potential profits. As long as it keeps them in 2nd place.








