Booh! said:
If you look at 00:48 - 00: 52 or 1:30 - 1:33 you'll know what I mean with "flames look all the same" (btw this is a mod to actually add physics to particles in crysis). Flames in Killzone 2 are a bit more animated: http://www.youtube.com/watch?v=O9thTo7B-7U . As for lighting, Crysis uses forward rendering for the lights and the sunlight is just directional lighting, while Killzone 2 uses deferred lighting. Deferred lighting will be the next big thing in Crysis 2: http://www.incrysis.com/forums/viewtopic.php?id=27883 . disclaimer: I am not trying to prove that the CryEngine is crap: I know that its scale is unmatched, like its resource hunger. I just want to say that it is not perfect and that is not a sin to compare it with other games. |
This is a MOD, what a shocker (I mean its not like it is in the title of the video). Why don't we compare against some Killzone 2 mods........oh wait (that's more of a jab at the guy who said PC is done for because it lacks big budget titles....well console lacks a community that will up the visual quality of games......for free).
And wasn't the killzone 2 flamethrower one of the weakpoints of killzone 2's visuals (personally I didn't like the look of the fire and I believe some reviewers thought the same). Anyway, we shouldn't compare fire animation from a flamethrower against a rocket launcher when we can look at explosions made from both games rockets. I haven't seen any video on the web that shows that killzone has the more detailed explosions, and owning both games myself I would have to say Crysis wins here too.







