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mOeR-rpGee said:

batman is not the better game. i loved arkam asylum but it didn't pack the punch god of war does.

the combat becomes stupidly easy (i played it on hard and have the trophy to prove it) after you upgrade to reducing the hits needed to grab people... the enemies are quite basic.. you have to grunts, the dudes with the knifes and the stun gunners... its just becomes about grabing those guys and hitting the grunts...

the riddle challenges are pretty fun but most that haven't read the comics wont understand 90% of them and will have to find the map to get them all.

i loved the stealth thou but it was quite basic.

i'm looking forward to the improvement in the second. AA was a good start and they can really ramp everything up next time around.

You're saying the combat is easy, and in the story mode, it kinda is. But I'm doing the challenges now, and they have an evil touch. The battles are more about situational awareness and tactics than anything else, and that makes it rather difficult when lots of things happen at once. Taking out enemies running for gun cabinets isn't all that difficult, but doing so while dodging titans, stun gunners and knifemen gets to be a lot more tricky, especially if you are going for the variety bonus.

But I never really got the hang of the combat system in God of War. Or maybe I did, but the game didn't make me feel as in control as I wanted. I play as the god of war, and I have difficulty taking out tiny little wimps? Something in the controls just didn't work for me. Kratos is awesomely cool, but controlling him isn't. I think I played God of War for about 2 hours, and God of War 2 for about 3 hours, and after that I've felt no urge to return to them.

So really, what I want to know is, why do you like the battle system in God of War so much? What's the pull, apart from the brutalities?



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