akuseru said:
First off, there is no God of War type of game besides God of War. That game is in it's league of it's own when it comes to everything (almost =p). However, Bayonetta's enemy-targeting system is much much better. GOW can be really frustrating at times and sometimes target different enemies than what you do. For instance, I try to target an enemy to my left, I push the left stick in that direction, and Kratos attacks an enemy to his right. This was especially annoying in the Shield Breaker challenge. I just wanted to hit the guy with the shield, but Kratos kept attacking other enemies in total opposite directions. Oh, and the dodge in GOW games are really crappy, sometimes it's fast and sometimes really slow. And since it doesn't work in the middle of all attacks/combos, you are sometime forced to do the classic 'hit, hit, dodge/block' routine which I've always hated. Bayonetta gives you an amazingly versatile and creative combo list and all mechanics melt together easily. You can dodge anytime and finish the combos you started before dodging. GOW has much to learn in this aspect. The controls, movement and 'animations' tend to feel a bit to stiff, and when playing I often get the 'there's only one way to overcome this battle' feeling. In GOW people (my friends) tend to use the same combo (Square + Square + ... + Triangle, or the O grab) over and over, because they're the ones that works. If you try experimenting a little, something might not work or be slower (i.e. the dodge when doing certain combos, not talking about L1 + button but regular combos like Square + Square + Triangle) and then you get punished for trying to be a little bit creative and experimental. This is my major complaint about GOW. It's not versatile and fluid enough in the gameplay mechanics. |
The dodge only won't work if you use a very heavy attack. Once you grasp that limitation, it's a cake walk to cancel combos. Where's the challenge in being able to cancel EVERY single combo or move when you see the enemies start their attack animation? It only makes sense to me that the game punishes the player for trying to pull off a move that he/she doesn't have time to complete. Also, there are plenty of ways to experiment with combos once you get used to L1+X and L1+O as well as the dodge + Triangle moves. The only time I had problem I had with the combat is during the times I used the arrows and there were lots of targets on screen.








