| Wonktonodi said: hey I tried it both ways and as a whole it wasn't terrible it just felt that they were having it used for too many things plus the doing a 180 control by lifting up never worked out too well for me. I wish they had used the 6axis about half as much as they did and buttons or the analag sticks for the rest. However that still wouldn't have helped with the timing on the missions. In one of the latter levels they kept changing the objective even before the prior one was completed so it was having me go all over the place. I wish the game wasn't paced so fast so I could focus on what i wanted to kill. So it's not just the controls for me it was the timming as well. |
They made a patch that removed some functionality of the sixaxis controls, that is, the "plunge" when the dragon rushes the target was removed and moved to a button. (And maybe more? Like stick controls. Yuk!) Funny story, I didn't allow the game to update itself at first, because I wanted to see if all the "controls are unusable" allegations were true (they weren't). Then updated the game, and suddenly I could not plunge anymore. I was like, "wtf? now you start not working?". Then later I discovered that it was moved to button. Easier, didn't interfere with the 180 turn..ok.
About the timing thing, I realized that they are more like complaints than objectives. You have to choose what you will do, kinda like later stages of Tie Fighter, one has to be insanely fast, precise and lucky to not loose, or, in the case of LAIR, to do very well. Practice, perseverance and strategy is needed. That makes up for the relatively low number of missions. But enough of LAIR.
OT: Heavenly Sword rules and the sixaxis controls too, except jumping for aerial combos. In Folklore demo they felt good. Warhawk too,except I got my ass kicked horribly...
I think all flight simulators could use it reliably, at least offer it as option.








