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Euphoria14 said:
Garcian Smith said:
epicurean said:


Does that not make sense to anyone else?

He complained that the battles require some minimum amount of involvement, such that you can't just watch the game play itself for you. But only barely.

It's in the review. Read it.

Don't learn to set your paradigms correctly and when to switch during battles and you're toast.

The battle system gives you the option for auto-battle but it isn't necessary. You can play this game entirely manual if you wish.

FFXII was a game where you can sit back and watch it play for you but it didn't get criticism like this.

 

 

I also wonder why everyone says the story is hard to understand. I have no problems following it and I haven't touched the datalog.

I hear people complaining about that every single time FFXII is mentioned in a thread.


Infact... pulled from reviews...

 

The presentation, sound, and much of the story create a very lush, vibrant world that is waiting to be explored. However, the monotony of the battles, and how the story falls apart near the end make it more difficult to enjoy the game in the long run.

Despite the massive size of its world and seemingly endless optional content, Final Fantasy XII feels like an unfinished, conflicted game. In the end, Square Enix’s developers seem to have fallen into the same trap the game’s waiting fans did - while the overall scope and ambition has gotten plenty of attention, the minute-to-minute play experience has been all but ignored.