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Garcian Smith said:

You really need to compare the games in motion to get an accurate picture.

Specifically, Killzone 2 displays at a hardlocked 30 FPS with some framerate drops at 1280x720 with quincunx AA (about the equivalent of 2x MSAA, except with motion blur). Even the first Crysis can easily display at >30 FPS w/4X MSAA at, say, 1680x1050 on a modern mid-range gaming system. That'll look a helluva lot better than KZ2.

Seriously, the PS3 is running like three-generations-old graphical hardware. There's no chance at all that a PS3 game can look as good as modern graphically intensive PC titles, especially in the near future with DX11 games featuring heavy tessellation effects on the horizon (something which the PS360's DX9-era hardware could never dream of).

 

EDIT: Long since beaten, but it bears repeating because some people can't seem to understand it.


True you need to see them in motion, but it really would make much of a difference in the debate because of the vast differences in the art style and preferences of the developers. As for frame rate its one of the things you can't see in still images, KZ2 has tons of low frame rate sections but the devs decided to keep them in and not compromise the graphic fidelity of the other sections by changing the code; there choice to do so will Crysis 2 keep the settings bar higher or will they smooth the frame rate? will they cut down on the action to keep the frame rate? who knows; to many variables these days.

and just a quick question? does anybody know of a presentation or interview that has the amount of time qincunx AA takes on the PS3? Just wondering if it could be easily replaced by the analytical anti-aliasing used in the Metro2033 engine, similar results without the blurry textures.