jarrod said:
Kenryoku_Maxis said:
Examples based on Dragon Quest fall on deaf ears. Mostly because hardly anone has played the series. Or because the only major point of reference beyond the series is Final Fantasy. But yes, I agree. While the series is often pegged for being 'more of the same' by western players and even moreso by reviewers, it is actually the complete opposite. It is actually one of the most unique JRPG series out there and paved the way for many of the staples of the genre. People just consider concepts or the games themselves 'repetative' or 'formulaic' because for many things, Dragon Quest invented those formulas and systems. And in many games, it also broke away or even shattered those same conventions that later JRPGs went on to emulate.
Its just that most people outside of Japan have only seen the very surface of the series and made their judgement based on that. I know, I did that too. Before actually playing the games....
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Hopefully DQIX changes that. It really is like the anti-FFXIII, total emphasis on character building, co-op questing, non-linear exploration, LOOT, etc. It's almost like a WRPG in Toriyama's clothes in some ways.
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Pretty much. And that's why I've always said Dragon Quest has the potential to be one of the most successful, if not the most sucessful JRPGs in America. If SquareEnix would ever advertise the games. Because it really has tons of similarities to WRPGs and most of that 'WRPG fans' want in an RPG. Its just also got most of the Anime styled character designs, emphasis on item collection and plot themes of a JRPG. Pretty much the 'bridge' to connect both genres.