mirgro said:
No I have, don't get me wrong, but if you looked at the textures on the non-important things, they weren't as sharp as what the ones in those C2 shots have. UC2 budgeted the RAM very well and used lighting to hide many other textures, since effects like that generally deal a lot mroe with the processors. |
And I'd assume that this is the reason why Killzone2 looks better in motion than in screenshots, because there are so many visual tricks they use to hide the textures on non-important assets, including the heavy motion blur in the game.
I've also heard that some textures were blurred to reduce the presence of jaggies in the game.
Of course, most of these things don't matter because you're not paying attention to them while the game is in motion-especially since the motion blur AND the animation are so damn good.







