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KylieDog said:
lestatdark said:
--OkeyDokey-- said:
:(

Sorry guys, but I just don't think it's very good at all.

I'm trying to like it, but it's been over 15 hours and I'm still mashing X and walking in a straight line through increasingly unimpressive environments with, frankly, god awful cutscenes that I have to skip whenever someone else is in the room. Even the graphics are underwhelming.

Hopefully I can get a store credit tomorrow.

Everything you pointed is subjective to your experience and I'm sorry you're just not feeling the game, but graphics being underwhelming? What JRPG or RPG for that matter looks as good as FFXIII? If everyone, even the reviewers, agree on is that FFXIII is one of the best looking games on consoles, that's far from being subjective as graphics is something you can directly compare.

That just sounds like a very odd statement to give, probably due to the fact that the game is not meeting your expectations (whatever they were) and now everything in it looks bad to you, not being so. 

 

I dunno, I have to agree witht he looks.  While some things look nice others really don't.  Any characters with exposed arms or fingers etc look terrible.

 

I watch some in-game cutscenes of Lightening and I cringe at square shaped shoulders, elbows, knees.  The worst was when she put her hand on the Fal'Cie door early on and exposed rectangular fingers.  Even more apparent when the games jumps in CGI back to in-game.

That's true about the hands, they look very odd shaped. Yet, in overall character model, there are very few games that look better than FFXIII. Heck just look at the detail on Snow's model in chapter 7 or Sazh hair, or Fang's and Vanille's vestiments. But where it struck me was seeing my first chocobo. You could count individual feathers, and there where literally over tens of thousand. It looked better than CGI chocobo from FFX and FFXII chocobos. 

And looking beyond character models, there are enviroments that look simply out of this world, not only in art, but in texture detail (except ground textures, some of them are very primitive) 



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