makingmusic476 said:
Actually, SCE and Nintendo have been neck and neck for the past few years. They passed Nintendo up in their home console offerings around 2001 (ps2 vs GC), while Nintendo still thoroughly dominated them in the handheld arena, but over 2007 and 2008, Sony released more games overall across ps2/ps3/psp/psn than Nintendo released across Wii/DS/WiiWare. Ironically, Sony fell back behind Nintendo in 2009, because while Sony released more big hitters last year than usual, their overall release slate was considerably smaller than it was the previous few years (down from over 40 games to just shy of 30). Of course, as you pointed out, not all of these titles were developed internally by either company. As far as total size of the two companies' internal studios, there's this report from 2007: “Sony Computer Entertainment Studios employs some 2,200 developers across 14 different studios… it has more programmers, artists, audio technicians and designers than Microsoft and Nintendo combined.”
I assume that figure only covers actual developers, and not hardware designers, testers, etc. And I'm sure that figure has grown as teams like Guerrilla Games expand and as Sony moves to acquire new studios like Meida Molecule. |
Oh, interesting! I wonder f Develop's released a new report, it'd be really interesting to see how the big guys have shifted workforce wise.
Sony should be bigger, they bought Media Molecule and Guerilla/Santa Monica/Naughty Dog all bulked up iirc, but they also consolidated Studio Liverpool, BigBig and Evolution (with redundancies).
Nintendo's not really grown that much, though they did start up Project Sora with a new staff in Tokyo.... still, I think that report may not include their consolidated studios like Monolith, Retro, Intelligent Systems, HAL, Brownie Brown, etc, as I doubt they really have 3000+ employees outside R&D (and EAD+SPD+IRD+SDD+NSD+ any other internal NCL groups should only be like 1000 max). They also reformed NdCube, though who knows what's really happening there.
Microsoft may have actually grown the most since 2007 though, starting up four new game studios (343 industries, Spawnpoint Studio, Firebird Studio, XBLA Productions) and buying Big Park. Also, basically all their pedigree studios have started hiring like crazy the past year (Rare, Lionhead & Turn 10). Rare even started up a second office with 90 employees in Burmingham... Microsoft seems to be on the rise again lately (gearing up for next gen?)...








, Normal people don't know any First party studio (Or SCE) , but EVERYONE knows nintendo.