jarrod said:
iPhone's a gaming device at this point. It wasn't made with that intention (like NGage) but that's where the market's taken it (unlike NGage). And you can't just look at studio divisions to determine size (something would would actomatically favor the more fractured structure of SCEWWS versus the internal structure of NCL), you have to look at company size and employee count. Nintendo employs "over 4000" people at last count, I can't find a solid figure for SCE for comparison (though SCEJ accounts for 1,300). Nintendo actually also releases more games than SCE, though not all are made internally (in either case). |
Actually, SCE and Nintendo have been neck and neck for the past few years. They passed Nintendo up in their home console offerings around 2001 (ps2 vs GC), while Nintendo still thoroughly dominated them in the handheld arena, but over 2007 and 2008, Sony released more games overall across ps2/ps3/psp/psn than Nintendo released across Wii/DS/WiiWare. Ironically, Sony fell back behind Nintendo in 2009, because while Sony released more big hitters last year than usual, their overall release slate was considerably smaller than it was the previous few years (down from over 40 games to just shy of 30).
Of course, as you pointed out, not all of these titles were developed internally by either company.
As far as total size of the two companies' internal studios, there's this report from 2007:
I assume that figure only covers actual developers, and not hardware designers, testers, etc. And I'm sure that figure has grown as teams like Guerrilla Games expand and as Sony moves to acquire new studios like Meida Molecule.